Game Developer | Designer | Programmer
Hello, please allow me to introduce myself. My name is Harold Moakley. I am from Staten Island, New York, and was born on November 4th, 2004.
I have been studying game development at SUNY Canton for three years now and currently have a 3.7 GPA with plans to graduate next year and
likely ending off my time at SUNY Canton with a 3.8-3.9 GPA overall and a bachelor's degree in science majoring in Game Design.
During my time here, I have developed a large number of skills specifically to help me in the field of game development, such as but not limited to
Character modeling and design
Enviormental modeling and design
App development
Web page design and devlopment
Proficentcy with coding languages such as C++, C#, and Java
Asset design and Modeling
I am also experienced in using multiple programs for game development with my best being Unity, Unreal engine, and Maya, but I can
also make use of blender, photoshop, and Notepad++. I'm interested in trying to find an internship so I can get better experience in the field of game development.
Below, you can see pictures for a number of different projects that i myself have personally made during my team here at SUNY Canton.
If you are taking a look at this and believe that I would be a good fit for the job I am applying to with this, or frankly anything else that
might be open and you think I would be a good fit for, please feel free to Contact me at my phone number 1-917-613-1777 or email me at the email listed at the bottom of is Portfolio.
Thank you, and please take a look at my work below and have a great day.
This was my first time working with characater modeling. I made use of Maya to model the character and Photoshop to paint them. Given more time i can detail it as much as needed. The general purpose of this project is to just show that i am capable of creating and a custom model for a character and set up the foundations to be abled to create detailed character models.
This is a showcase of one of my favorite projects where i designed and modeled an entire mansion and outside enviorment, as well as using custom textures to create the outside, make the rocks and trees, and every single part of the mansion. I even was able to use unreal to create the foggy night you in the final product, and all the assets used were made in Maya.
This project was made in Unreal Engine. It consists primarily of pre made assets from the website FAB, but also has a custom snow effect that follows the player as they explore the world. The world itself consists of a large forest, a medieval town, a castle with a hidden dungeon, and a wizards tower in a snow covered landscape. This is the largest project in terms of scale i worked on outside of the final project of this Portfolio, but definitely the largest in terms of solo work. Overall, the point of this project was to show creativity with world building, an understanding of unreal engine and its systems, and the ability to be able to properly port assets across mutliple systems.
This is probably the best project that i have worked on so far. This is a horror game called solitude, developed over 4 months by me and 3 other classmates. In solitude, you are stuck in a factory being hunted by a gaint tenis ball monster (The main enemy of the game). Your job is to find all the keys you need to open the escape door and leave the factory without dying. For my role on the team, i was the lead programmer for the game, creating the scripts for the player save mechanics. respawn mechanics, enemy ai and patroling mechanics, the player movemenet and interaction mechanics with the objects of the game, and worked with the other programmer, a man named justice (real name as far as he told me) on every single other script in the game, such as the wall destruction mechanics and main menu codeing as well as pause mechanics.
Email: HarandBac227@outlook.com
Phone: 1-917-613-1777